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Education
07:56, 17 июля 2026
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Sword and Code: Russia Reimagines Military Education

SPINTekh Institute, MIET's Military Training Center, and the Peter the Great Military Academy of the Strategic Missile Forces are joining forces to develop esports. Future missile force officers will now strengthen teamwork and creative problem-solving skills not only through field exercises but also in virtual environments.

The Institute of Systems and Software Engineering and Information Technologies, known as SPINTekh, MIET's Military Training Center, and the Serpukhov branch of the Peter the Great Military Academy of the Strategic Missile Forces have signed joint curricula for the courses Computer Science and Programming. The partnership marks the beginning of a collaborative effort to educate professionals with equally strong expertise in artificial intelligence, big data, and cybersecurity.

Tactical Training

The newly developed curricula cover the most in-demand areas of today's IT landscape, Colonel Alexander Borovkov said. He believes esports are more than entertainment – it is a practical way to develop teamwork and the creative thinking that modern armed forces increasingly require.

Larisa Gagarina, director of SPINTekh Institute, also argues that it is time to move from theory to practice. A joint esports team is expected to launch as early as September. The partnership, however, extends well beyond forming a team for competitions. It could also lead to hands-on courses that immerse university students and military cadets in programming, machine learning, and data analytics.

The "Games of the Future" Begin in Russia

The most promising prospect is the possible creation of student laboratories. Rather than focusing solely on gameplay, these labs could develop games and digital simulators. They could also build integrated hardware and software systems capable of modeling a wide range of scenarios, from tactical military operations to business processes.

Russia's own game engines, virtual reality training systems, and advanced digital testing environments could eventually attract interest from other countries. Such technologies may prove valuable across CIS and BRICS nations. The international trajectory of the Games of the Future demonstrates that Russian-developed phygital sports formats can resonate beyond the country. After a successful debut in Kazan, the multisport tournament, which combines traditional athletic competitions with esports, continued in Abu Dhabi.

Soldiers of Fortune

The idea of establishing esports clubs in schools and colleges was first introduced in 2021. The initiative was formalized through an agreement between the Ministry of Education and the Russian Esports Federation. At the time, Nikolai Fedchenko, director of the Federal Center for Organizational and Methodological Support of Physical Education under the Ministry of Education, said: "Esports develop not only the gaming skills included in the program but also thinking, logic, and many other abilities that today's generation needs in the modern world." In parallel, the Ministry of Defense launched its own esports tournaments for military cadets, with participation steadily increasing. Even then, MIET's Military Training Center team drew national attention by finishing third in the team competition at the Sixth International Cadet Informatics Olympiad, while Kirill Dolbilov won first place in the individual competition.

The government later approved a comprehensive roadmap for introducing esports disciplines into universities. Esports gradually came to be viewed not simply as entertainment but as a tool for developing cognitive abilities, teamwork skills, and even motivating students to study mathematics, computer science, and other STEM disciplines.

The launch of the international Games of the Future phygital tournament became the culmination of that effort. The format, combining digital competition with traditional sports, demonstrated its broad appeal. The MIET and Strategic Missile Forces partnership builds on years of work that have already produced tangible results, including victories in Ministry of Defense Olympiads in informatics and programming.

When the Game Ends

The greatest value of the MIET and Strategic Missile Forces initiative will emerge when esports and game development evolve into a genuine experimental learning environment.

Several important milestones still lie ahead, including the creation of a representative team, joint tournaments, and the integration of practical assignments into academic programs. The most significant achievement, however, would be expanding the partnership into the development of proprietary simulators, training systems, and software products. At that point, the initiative could be seen as making a meaningful technological contribution.

Competition victories certainly demonstrate the quality of training. Ultimately, however, the most important outcomes will be the software created, the research produced, and, above all, graduates' success in the workforce.

The SPINTekh Institute's master's program includes a course titled Computer Game and Virtual Reality Architecture. Clearly, it is time to reinforce theory with practice by engaging students in esports
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